A deliciously sweet Sunday.
I go by the name of Toffeeish and every Sunday I will give you review on something cool and Asian.
Mostly anime, but I enjoy manga, games, Cds, food, you name it!!
1 September 2013
Super Mario 3D Land
Hello! As Alex managed
to break her computer and is so unorganised that she didn’t have any other
reviews ready, Liz is here instead to bring you the weekly review!
Super Mario 3D Land, as you can probably guess, is a 3D Mario
game on the 3DS. Like many others in its series the storyline is that Princess
Peach of the Mushroom Kingdom has been kidnapped by the evil Bowser and it is
up to Mario to travel through eight worlds to save her. The opening cut scene is
not very long and doesn’t actually show Peach getting kidnapped but instead
shows Mario and some Toads (cute little mushroom head guys) finding a letter
with a picture of Peach in a cage while a Bowser roar is heard followed by
Peach’s signature annoying “MARIOOOOO” scream. The adventure then kicks off
with Mario at world one.
Having Mario jump around a 3D world adds a whole new dimension
to how you play the game. Instead of just going forward and backward, through
use of the 3DS’s joystick Mario can go in which ever direction you so desire! This
gives great opportunity for many hidden secrets to be discovered and creates
levels in so much more depth. But it does come with a downside that Mario can now
fall off in more directions so you have to be much more precise with where you
are going but I reckon this just adds to the fun and challenge of the game.
Power ups are a very important aspect of Mario games and
the power ups in 3D Land are no exception. There are some old favourites like the
Mushroom and Fire Flower but there are also some new power ups. In some levels
there is a boomerang shaped flower and when Mario touches this he gains the
power of a Boomerang Bro allowing him
to throw a boomerang which is surprisingly helpful with enemies who are range
attacking. Although the Tanooki Suit is not a new power up it does play a major
part in 3D Land allowing Mario to travel further as he can hover. Ever wanted to
swing a tail around and knock out some enemies? Well now you can. You can also
turn into stone and crush things with the Tanooki Suit found in the Special
Worlds!
After the defeat of Bowser in the castle of world eight
you expect the game to end but there is actually more adventure to be had and
that comes in the form of the Special worlds! The special worlds can be
travelled to by a newly formed pipe in world one and Mario once again has to
defeat the castles in all eight worlds again but it is a different experience. One
of the main differences is with the colour. Instead of the usual bright blue
colour the sky is red and pink and at the toad houses it is grey with grey
particles floating in the atmosphere. What I really enjoy about the special
worlds is that there are little challenges in each level this may just be that
the star coins are in different places but the more excitingly it could be a timed
run through or even being followed by dark Marios copying your exact moves not
allowing you to stand still for very long or go back on yourself. The secret
worlds lengthen the, otherwise too short, adventure in a more abstract way.
As 3D Land is on the 3DS it uses StreetPass to connect
with other people who have the game. StreetPass is activated when two powered
on 3DSs pass by each other. In 3D Land it shows the highest score other people
have gained in differently levels labelled as “rival’s score”. But the most
significant use of StreetPass is allowing Toad houses and mystery boxes to be
replenished. In many other Mario games the toad houses are ‘one time use only’
but 3D Land allows them to be renewed and therefore letting you get more power ups
in the time of need. Mystery boxes are new to Mario and are a way of collecting
Star coins outside of levels. The mystery boxes are fun as they have little
challenges in them which often consist of a small number of enemies to be beaten.
Despite all the new things, I still found 3D Land to be a
bit boring. Don’t get me wrong, I still really enjoyed it but to me the whole
game seemed too easy. Admittedly I did find some levels hard but I soon
completed them after attempting each one a few times. After playing Mario
Galaxy and Galaxy 2 these particular 3D effects are not new to me and in
comparison to Galaxy, 3D Land is small and not as challenging. What I found
when I did fail too many times on one level is that you can have an Invincible
Tanooki Leaf where all that can harm you is falling off things and lava. This
addition made the game even easier and means that if you are struggling with a
level you can just whizz though it with no consequences. To me this really took
away any remaining difficulty the game had left as even during Bowser fights I
could not be hurt making them very easy. I suppose the Invincible Tanooki Leaf
could be very helpful for people who are stuck on a certain level and who see
no end in sight but it still seems a bit too overpowered to me.
Super Mario 3D Land is different from the usual 2D
platformers using the 3Ds features well but it feels too simple and doesn’t
present much challenge to an experienced gamer.
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